A downloadable game for Windows

This is my entry for the 2024 game jam held by Weight Gaming.

The game is primarily about a witch named Marcel who accidently got herself cursed while doing alchemy one day. Any food she eats almost instantly goes to her waistline, and her appetite is ever increasing. The ultimate goal of the game is to use alchemy and cure or treat her condition before she is lost to gluttony. The game will also include an RPG section with JRPG combat while out gathering ingredients. The game has a major focus on attention to detail, with many characters and objects being interactable, and having different responses based on how big Marcel has gotten.

Ingredients are slightly randomized every playthrough for added replay value.

StatusIn development
PlatformsWindows
Rating
Rated 4.4 out of 5 stars
(17 total ratings)
Authorfailmuseum
GenreRole Playing
TagsAdult, alchemy, Crafting, expansion, fat, NSFW, RPG Maker, weight-gain, witch

Download

Download
Marcel's Metabolic Mishap Prejam Demo 3 158 MB
Download
Marcel's Metabolic Mishap Prejam Demo 4 174 MB
Download
Marcel's Metabolic Mishap Prejam Demo 5 174 MB
Download
Marcel's Metabolic Mishap Game Jam Submission 178 MB
Download
Marcel's Metabolic Mishap Post-Game Jam Balance Patch 179 MB

Install instructions

Just extract the contents from the archive, and load the exe file to start playing.

Comments

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Does anyone know how to make the fairy from the alchemist shop get fat too?

Fairy can't be made fat just yet, working on that for a future update since I already have the sprites for it.

(+1)

Oh ok. I asked because I found the sprites in the game files so I thought they're in the game

Hello! Is there a way of chatting on discord? I wanted to send you some fanarts I made! And also ask a few questions about the game if I may. Could you please consider that? We can chat on any other platform if you like :)

(1 edit)

Yeah sure. Send me a message on the weight gaming forum, that would be my preferred place to chat.

I loved that game! It is fun to try out the different combinations for the potions and everything, and I enjoy the weight gain content.

I do hope we get future updates to add more locations, and especially more weight gain content. It would be nice to have unique dialogue when Marcel look at herself on the mirror for each wg stage, with two version depending on fetish level. And also, have the maid have weight gain stages & images of her own. And maybe more events that could be an excuse to see Marcel increasing body (beach time for example?)

The maid has weight levels she just doesn't have the sprites or interactions for the most part until she is immobile.

I know. What I meant by weight gain levels, is basically having sprites,  interactions, etc.

The way it is now, it is as if the feature does not exist whatsoever. So to me it’s not implemented yet.

How do I enter the forest? Is it still closed off?

how to get not apetite ending?

what is 9,12,14 poitons? they don't apear after debug unlock all

(1 edit)

Do you intend to add some flirtatious interactions with maya due to her having rather dirty comments?

(+1)

How do I get The two special potions?

Not quite sure which ones you're referring to

(-1)

How many endings are there and is there a debug room?

(1 edit) (+1)

at present there are 2 endings, one with a slight alteration depending on if you took 5 doses of a certain potion or not. I intend to add more as I go, and probably expand the good ending as well.

There is a debug room too. Go to the third floor of the tower, and spam click the plant on a table in front of the window on the right side of the room

thank you for this information

(+1)

Good Game! Was fun to play.

 It would be cool to have an ending that ends good and is connected between Bart and Marcel. May be possible? Jus' thoughts, is all.

Damn, Math has never felt so useful after that game. Thumbs up! :)

(+1)

With using the pathogen and feeder frenzy I noticed that maya is shown being effected but I never noticed any sprite changes outside of her being stuffed after feeder frenzy. Is it that she takes longer than the shop owner and the girl at the restaurant?

(1 edit)

she does have one. She has a sprite change after she is affected by either a combined 11 times. She will have new sprites eventually, I just didn't have time to really flesh out her weight gain for the game jam. The others were really fast since there really isn't much to them.

(+1)

just got to it. Hope to see this game gets updates post jam because it is real interesting.

(2 edits) (+1)

working on one right now :)

Though this is going to be a balancing patch, rather than a ton more content. That'll probably be the next one.

(-1)

it downloads it for me in Rar. how am i suppose to play this? am i downloading the game wrong?

(+1)

extract it with winrar or 7zip or whatever you have

(+1)

I have a question how does feeder frenzy and fetishism work? Because I did the two potion requirement for fetishism and I didn't notice anything different. 

(1 edit)

Feeder Frenzy plays a little cutscene with Maya the next time you speak with her. Unless I made an error, the potion's effect shouldn't go away until after you've spoken with her.
Fetishizer requires multiple to doses to start taking effect. The first one I made does nothing, since the effect is permanent and you need to make every potion at least once to win anyway, I didn't want that to be forced on the player every playthrough. The more does she gets, the likely she is to react positively to more intense events. The highest amount you need for some of it's dialogue is 5 doses.

(+1)

Thank you so much for clearing up the confusion looking forward to seeing them in action.

(1 edit) (+1)

the forest seems to demand extra energy for "extra time" whenever you enter after the first time

(+2)

after catching the alchemy shop owner with the pathology potion a couple of times, they disappear completely

(+3)

I made something called "Troll's blood" but nothing appeared in the recipe book

(+1)

does feeders frenzy do anything yet in the demo?

In chocolate store food cost more (3f), but makes you fatter (2g)

(2 edits) (+1)

meal sizes above 1 seem to restore half the mana they say they did (2 and 3 respectively)

Fixed it

(+1)

can you add debug "all world knowlege about poitons and ingredients"

I would, but I also need reports of balance and how the game feels to play. Once the jam is finished, I'll reveal how to get into the debug room.

You have debug room? But why debug items + free ingredients isn't in it?

It is, it's just a copy of the debug tool since it was impossible to get most ingredients in the first demo.

(+2)

how?

I'm not sure what you mean

I think he's referring to the sparkling piece of paper that the player is unable to get to because of the plant and the man with the purple shirt.

Correct 

Ah, okay. It does nothing in demo 2. I was going to make it so you could work in the restaurant for that demo, but I wanted the update out sooner. Just didn't bother to remove it.

I recomend use Mushrooms to learn real value for ingredient, they gives only 1 point in the recipe

(+1)

You can't enter in the demon's cave but theres a yellow circle

Yep, I forgot I put that there. I was being proactive earlier in development by trying to put circles everywhere you are eventually going to be able to enter. Realized that was a bad idea because of the time constraints and then I stopped that. Forgot that was still there.

(1 edit) (+4)

I gonna write every recipe I got:

warm = 
Chill = 
Amplify = 
Dampen = 

Pixie Dust: 

I think Pixie Value it's 3L

Dragon Scale: 
Warm = Nothing P6 L3
Chill = Extra Padding P4L3 
Amplify= Nothing P5L4
Dampen = Big Bloat P5L2 


Magic Beans
 warm = Fat Potion +2 P5L3
Chill = Make Room 3 P3L3
Amplify = Make Room 4 P4L4
Dampen = Fat Potion +1 P4L2 


Red M:  
warm = Make Room 3 P3L3
Chill = Nothing P1L3
Amplify = P2L4
Dampen = MR(MakeRoom) 2   P2L2 


Brown M: 
warm = MR3 P3L3
Chill = Nothing P1L3
Amplify = Nothing P2L4
Dampen = MR2 P2L2

 

Grown Herbs
warm = MR4 P4L4
Chill = Nothing P2L4
Amplify = Fat Potion P3L5
Dampen = MR3 P3L3 


Behemonth Steak:
warm = Nothing P6L3
Chill = Extra Padding P4L3
Amplify = Nothing P5L4
Dampen = Big Bloat P5L2 


Slime Jelly
warm = Mana Stores P3L4
Chill = Energizer P1L4
Amplify = Butter Ball P2L5
Dampen = Nothing P2L4


Four Leaf Clover:
warm = MR4
Chill = Nothing P2L4
Amplify = Fat Potion P3L5
Dampen = MR3 

Mackerel Oil:
warm = Nothing P5L4
Chill = Mana Stores P3L4
Amplify = Nothing P4L5
Dampen = Extra Padding P4L3 

Ground Wheat
warm = Nothing P4L5
Chill = Butter Ball P2L5
Amplify = Pathogenic P3L6
Dampen = Mana Stores 


Dragon Scale

I think Dragon Scale it's 5P

Pixie Dust: 
Warm = Nothing P6 L3
Chill = Extra Padding P4L3 
Amplify= Nothing P5L4
Dampen = Big Bloat P5L2 


Magic Beans:  

warm = 
Chill = 
Amplify = 
Dampen = 

(+1)

(I will edit it later)

(+2)

forgive me, but I probably should have mentioned this in the post, the ingredients are slightly randomized every playthrough. They generally fit into a range, so the chart you made will be somewhat accurate, but not totally. Editing the description now. Again, very sorry about that.

(+1)

Trying to figure out the system behind the alchemy is both fun and driving me insane! I thought I had it figured out since mixing Pixie Dust and Dragon Scales yields 5 potency, Pixie Dust and Ground Wheat also gives 5 potency, which meant to me that ground wheat and dragon scales gave the same amount of potency, so when mixed together they gave 4, so they must have 2 each and pixie dust has 3... except when I did the same math for the latency in the same recipes, I get PD+DS=4, PD+GW=6 -> GW=DS+2, but then separately DS+GW=3... which I guess could be true if DS=0.5 and GW=2.5 and PD=3.5 but that would imply ALL latency values end in 0.5 which is doubtful to me. So it must be more complex than I thought, which is cool but also AAAA

(+1)

When I put dragon scales in the pot, it won't let me add beans, but the other way around works fine.

(+1)

Fixed this bug, thanks

(+1)

I know scientific rigor probably isn't a very high priority, but I would recommend renaming the "mass" attribute to "size" or similar

(+1)

I might do that after the jam, for now though in the interest of saving time, it'll stay as mass for now.

(+1)

So i noticed that the sprites changed when i was going up in weight, is that because of potion effects or sprites not being there? Also i went past 700lbs, not sure if thats a glitch or not implimented yet.

it wont let me extract the game so i cant test or play it ;w;